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Skyrim special edition shadow quality
Skyrim special edition shadow quality










skyrim special edition shadow quality

Personally a slice distance of 4000 seems like a decent trade off point for me personally. This effect can be offset by increasing the iShadowMapResolution setting as I will show but your performance may become an issue. The blurring effect is more pronounced the higher the fFirstSliceDistance value, i.e. This settings will add shadows to certain objects (like the grass in the screenshots), but it's more about the detail of shadows close to you than adding shadows to very distant objects.Īs for balancing. I'll include a link to some comparison screens below, but as it has been in the past, you will have to balance quality with distance to some degree. Hope this helps!ĭespite my original belief that Bethesda had finally separated shadow distance from quality, after further testing, it appears that the two variables are still tied together. Personally it hasn't hurt my fps yet, but your mileage will likely vary depending on system specs, mods, in game settings, etc. I have not done any performance testing as my frame-rate is capped to accommodate the poorly designed physics engine. I assume this setting was created to allow the game engine to cast shadows at greater distances without affecting the quality of nearby shadows simultaneously, as was the case with the original Skyrim. Essentially creating a bubble of higher quality detail around your character as you move throughout the world. The new settings appears to act as a lod cut off. I would recommend starting with 4000 and working your way up. The culprit in this case is actually a new setting called: Start walking forward and you will see the grass shadows fade in as well as more accurate shadowing of the walkway.Īfter pouring over all of the shadow and lod settings in the. The grass won't cast any shadows while the walkway will have a relatively low detail shadow effect. As you leave the keep look at the grass and wooden walkway against the wall. As some of you may have noticed during your adventures through the Special Edition, while shadows are cast at greater distances than before, the amount of detail displayed is pretty poor and in some cases non-existent until you are very close to the objects casting them.Ī good place to see this effect in action is just outside of Whiterun.

skyrim special edition shadow quality

Apologies if this has been covered in more detail somewhere else, but Google continues to fail me so I'm here to help others who suffer my plight.












Skyrim special edition shadow quality